GVD Hedetet - Vasudan Destroyer
Model, texturing, pof conversion and pathing by Clif "StratComm" Kerr
Included is the Vasudan Long Range beam, a custom weapon mod.

Included files:
capital3v-01.pof

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Known Bugs
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MOI data is still incomplete.
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Instructions
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Unzip the files to the appropriate directories in your Freespace 2 Data directory and add the following to the weapons.tbl and ships.tbl files.

;-------------ships.tbl addition--------------

$Name:						GVD Hedetet
$Short name:				VDestroy
$Species:					Vasudan
+Tech Description:
XSTR( "Pressed into service just after the Capella incident, the Hedetet class destroyer is the Vasudan's answer to expendable shivan fleets.  While this ship is not as graceful nor as aesthetic as the Hatshepsut, it's dual primary reactors and large weapons array more than makes up for its lack of firepower.  The Hedetet was originally designed as a small drednaut, with a heavy armament but no fighterbay capabilities.  Just before prouction commensed, however, Vasudan command decided that some fighter support was indeed needed on a vessel of this size.  Vasudan engineers responded by slinging a fighterbay under the main guns, allowing for minimal redesign costs with maximal effectiveness.  Fittingly dubbed the Hedetet for the Egyptian scorpion-goddess, this class of vessel has a lethal sting.", 3139)
$end_multi_text
$POF file:					capital3V-01.pof
$Detail distance:			(0, 5000, 9500, 30000 )
$Show damage:				NO
$Density:					1
$Damp:						0.2
$Rotdamp:					1.5
$Max Velocity:				0.0, 0.0, 15.0
$Rotation time:				150.0, 150.0, 150.0
$Rear Velocity:				0.0
$Forward accel:				20.0
$Forward decel:				10.0
$Slide accel:				0.0
$Slide decel:				0.0
$Expl inner rad:			150.0
$Expl outer rad:			2400.0
$Expl damage:				400.0
$Expl blast:				3000.0
$Expl Propagates:			YES                                 ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:			600.0                               ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:			4
$Default PBanks:			()
$Default SBanks:			()
$SBank Capacity:			()
$Shields:                   0
$Power Output:				100.0
$Max Oclk Speed:			45.0
$Max Weapon Eng:			100.0
$Hitpoints:					135000
$Flags:						( "capital" "in tech database" "big damage")
$AI Class:					Captain
$Afterburner:				NO
$Countermeasures:			0
$Scan time:					2000
$EngineSnd:					137									;; Engine sound of ship
$Closeup_pos:				0.0, 0.0, -2560
$Closeup_zoom:				0.5
$Score:						1400
$Subsystem:                 turret01,0.25,2.0
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                 turret02,0.25,2.0
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                 turret03,0.25,2.0
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                 turret04,0.25,2.0
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                 turret05,0.25,2.0
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                 turret06,0.25,2.0
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                 turret07,0.125,.05
	$Default PBanks:			( "AAAf" )
$Subsystem:                 turret08,0.125,0.5
	$Default PBanks:			( "AAAf" )
$Subsystem:                 turret09,0.125,0.5
	$Default PBanks:			( "Terran Huge Turret" )
$Subsystem:                 turret10,0.125,0.5
	$Default PBanks:			( "Terran Huge Turret" )
 $Subsystem:                turret11,0.5,0.5
	$Default PBanks:			( "LRBVas" )
$Subsystem:                 turret12,0.5,0.5
	$Default PBanks:			( "LRBVas" )
$Subsystem:                 turret13,0.125,0.5
	$Default PBanks:			( "AAAf" )
$Subsystem:                 turret14,0.125,0.5
	$Default PBanks:			( "AAAf" )
$Subsystem:                 turret15,0.125,0.5
	$Default PBanks:			( "Terran Huge Turret" )
$Subsystem:                 turret16,0.125,0.5
	$Default PBanks:			( "Terran Huge Turret" )
$Subsystem:                 turret17,0.125,0.5
	$Default PBanks:			( "AAAf" )
$Subsystem:                 turret18,0.125,0.5
	$Default PBanks:			( "AAAf" )
$Subsystem:                 turret19,0.5,0.5
	$Default PBanks:			( "BVas" )
$Subsystem:                 turret20,0.5,0.5
	$Default PBanks:			( "BVas" )
$Subsystem:                 turret21,0.125,0.5
	$Default PBanks:			( "AAAf" )
$Subsystem:                 turret22,0.125,0.5
	$Default PBanks:			( "AAAf" )
$Subsystem:                 turret23,0.125,0.5
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                 turret24,0.125,0.5
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                 turret25,0.125,0.5
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                 turret26,0.125,0.5
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                 turret27,0.125,0.5
	$Default PBanks:			( "AAAf" )
$Subsystem:                 turret28,0.125,0.5
	$Default PBanks:			( "AAAf" )
$Subsystem:                 turret29,0.125,0.5
	$Default PBanks:			( "Terran Huge Turret" )
$Subsystem:                 turret30,0.125,0.5
	$Default PBanks:			( "Terran Huge Turret" )
$Subsystem:                 turret31,0.125,0.5
	$Default PBanks:			( "BVas" )
$Subsystem:                 turret32,0.125,0.5
	$Default PBanks:			( "BVas" )
$Subsystem:                 turret33,0.125,0.5
	$Default PBanks:			( "AAAf" )
$Subsystem:                 turret34,0.125,0.5
	$Default PBanks:			( "AAAf" )
$Subsystem:                 turret35,0.125,0.5
	$Default PBanks:			( "AAAf" )
$Subsystem:                 turret36,0.125,0.5
	$Default PBanks:			( "AAAf" )
$Subsystem:                 turret37,0.125,0.5
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                 turret38,0.125,0.5
	$Default PBanks:			( "Standard Flak" )
$Subsystem:                 turret39,0.125,0.5
	$Default PBanks:			( "AAAf" )
$Subsystem:                 turret40,0.125,0.5
	$Default PBanks:			( "AAAf" )
$Subsystem:                 turret41,0.125,0.5
	$Default PBanks:			( "BVas" )
$Subsystem:                 turret42,0.125,0.5
	$Default PBanks:			( "BVas" )
$Subsystem:                 turret43,0.125,0.5
	$Default PBanks:			( "AAAf" )
$Subsystem:                 turret44,0.125,0.5
	$Default PBanks:			( "AAAf" )
$Subsystem:                 navigation,					5,0.0
$Subsystem:                 weapons,					5,0.0
$Subsystem:                 sensors,					5,0.0
$Subsystem:                 communication,				5,0.0
$Subsystem:                 fighterbay,					5,0.0
$Subsystem:                 engine01,		            	7,0.0
	$Engine Wash:	Default1000
$Subsystem:                 engine02,		            	7,0.0
	$Engine Wash:	Default1000
$Subsystem:                 engine03,		            	7,0.0
	$Engine Wash:	Default1000


;-------------------end Hedetet ship settings-----------

;-------------weapons.tbl additions-----------------
$Name:							LRBVas

$Model File:					none
@Laser Bitmap:					laserglow01
@Laser Color:					255, 200, 67
@Laser Length:					0.0
@Laser Head Radius:				0.3
@Laser Tail Radius:				0.3
$Mass:                          100.0
$Velocity:                      2600.0
$Fire Wait:                     20.0
$Damage:                        800
$Armor Factor:                  1.0
$Shield Factor:                 1.0
$Subsystem Factor:              1.0
$Lifetime:                      30.0
$Energy Consumed:               0.30
$Cargo Size:                    0.0
$Homing:                        NO
$LaunchSnd:                     125
$ImpactSnd:                     88
+Weapon Range:					8000
$Flags:                         ("Big Ship" "huge" "beam" "supercap")
$Icon:                          icongun05
$Anim:                          LoadGun07
$Impact Explosion:              ExpMissileHit1
$Impact Explosion Radius:       120.0
$BeamInfo:
	+Type:						0
	+Life:		  				4.0
	+Warmup:		  			5000
	+Warmdown:					3500
	+Radius:		  			199.0
	+PCount:					25
	+PRadius:					1.4
	+PAngle:					60.0
	+PAni:						particleexp01
	+Miss Factor:				0.4 0.5 0.9 1.2 1.7
	+BeamSound:					148
	+WarmupSound:				155
	+WarmdownSound:				160
	+Muzzleglow:				beamglow6
	+Shots:						0
	+ShrinkFactor:				0.1
	+ShrinkPct:					1.8
	$Section:
		+Width:					90
		+Texture:				beam-white3
		+RGBA Inner:			255 255 255 255
		+RGBA Outer:			150 150 150 10
		+Flicker:				0.0
		+Zadd:					4.0
	$Section:
		+Width:					110
		+Texture:				beam-white2
		+RGBA Inner:			160 160 0 255
		+RGBA Outer:			60 60 0 10
		+Flicker:				0.45
		+Zadd:					3.0
	$Section:
		+Width:					130.0
		+Texture:				beam-orange2
		+RGBA Inner:			255 255 255 255
		+RGBA Outer:			150 150 150 10
		+Flicker:				0.4
		+Zadd:					2.0
	$Section:
		+Width:					180.0
		+Texture:				beam-orange
		+RGBA Inner:			255 0 0 255
		+RGBA Outer:			60 0 0 10
		+Flicker:				0.5
		+Zadd:					0.0


;------end weapon.tbl additions----------
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Disclaimer
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These files are provided without any kind of warranty or assurance for its working 
condition. I do not hold responsibility for any damage caused by the files included
here to your computer.

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Contact
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Please send questions, comments, and error reports to:
cek_83@hotmail.com





